7/19/18: Upgraded the php version running on the server! Alas, that means some old code runs depreciated things that no longer work! Slowly updating things, going through line by line (and crying at my sloppy code!)
~The esteemed Representative of Azusistan


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Games
Showing single game: gameid = 98 1 games.

Origin    Entered by Azus   
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Created on 2010-04-21 01:02:07       Modified 2010-04-21 01:02:07       Class Class or Militia      
Lives cyle lives, cycle per game each life cycle       Count Normal count      
Reeves 1 to keep score  

Materials   

Setup Divide the populace into 2 teams. Give each team a short name. Place a item (we use a shield) in the middle of the battlefield to represent the "bell".   

Rules The goal of the game is to accumulate a number of points (we often use 20). To get points you must ring the bell by hitting it with any melee weapon. Once you ring the bell, call out your team's name and the reeve will start counting. Once the reeve counts 10 seconds, your team is a awarded 1 point. You get another point for each additional 10 seconds afterwards. The counting is reset by the other team ringing the bell and calling out their teams name (now allowing them to score points every 10 seconds). Points will accumulate, meaning that you don't have to hold the bell for 20 points at a time, you can score a point here, 4 points there, etc.. The first team to score a total of 20 points wins. The counts should be very fast. We often use 30 seconds for everything (deaths, entangles, heat weapons, etc...), or 10 second death counts and 1/5 count for spells, but that can change based on how many people you have. Everyone has unlimited lives, and your per game abilities reset every natural life cycle (for instance, a first level barbarian has 3 lives and can go berserk once per game on his last life. that means he will berserk every 3 lives if he chooses).   

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Variations

  • touch base to come alive (useful for small teams)
  

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