Origin Jabberwock Pentacles Entered by Azus
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Created on 2010-04-15 02:00:49
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Modified 2010-04-21 12:18:18
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Class Full Class
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Lives standard per class (V7)
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Count Normal count
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Reeves 2 (1 per team)
Materials
Setup
Rules
This game is based on a certain amount of role-playing and teams are likely to be unbalanced. Teams should be chosen by allowing people to split up depending on whether his/her persona is "good", "evil" or "neutral". Neutral characters should be assigned to the good or evil team based to attempt to balance the game. Each team should have its own reeve. Basically, the idea is that the two reeves represent the Powers of Goodness and Evil. Each will give benefits to his/her team if they perform acts of exemplary goodness or evil. Each will also give curses to those who defy their team's alignment. This will call for judgment on the part of the reeves. Minor good acts may include dropping a shield to be more fair to a wounded opponent, or not taking an opportunity to backstab. A major act of goodness may include jumping in front of an arrow. A minor act of evil might be back-stabbing or tricking an opponent. A major act might be convincing the good team that he/she is on their side, then back-stabbing them all. Once a benefit has been used, it should be given back to the reeve to be given out again. Below are the benefits and below those are the curses. Evil curses are given to the good team and vice versa.
Benefits:
For a Great Act of Goodness, we have decided to grant thee:
The Power of Conversion
The next person you kill will be converted to the power of Light and Goodness. For one life they must fight with you and your kind against the powers of Evil. They may, instead, if they wish, take a 2nd death.
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For an Act of Goodness, we have decided to grant thee:
The Armor of Faith
You are armored with 2 points of armor. This is invisible, magical armor which need not be worn and can be repaired. It will last only until the end of this life.
The Aura of Protection
You cannot be affected my the foul magics of Evil. Good can still affect thee normally, but against Evil, you are a bastion of hope. This will last until the end of this life.
The Gift of Life-Giving
You can, by touch, resurrect one character as per the 3rd level Healer spell.
The Armor of Hope
You are armored with 1 point of armor. This is invisible, magical armor which need not be worn and can be repaired by a mend spell. It will last only until the end of this life.
The Gift of Healing
You can heal others by touching them. You must touch the person to be healed and call "Gods of Good, heal this person!" and it will heal them just like the 1st level Healer spell. You may do 5 points of healing in this manner.
For a Minor Act of Goodness, we have decided to grant thee:
The Gift of Life
You may live one extra life. It will be your next life and will be the same as the first life you lived (i.e. no berserks, kazikame, etc.)
The Gift of Freedom
You are now immune to Iceball, Entangle, Petrify, Flesh to Stone and Hold Person. This will last until the end of this life.
For your Great Act of Evil for the Dark Powers, you have been granted
The Power of Corruption
The next person you kill will be corrupted to Evil. For one life they must fight with you and your kind against the vile powers of Goodness. They may, instead, if they wish, take a 2nd death.
For your Act of Evil for the Dark Powers, you have been granted
The Power of Hellfire
Until the end of this life, you may cast Fireball. You may only have one Fireball on your person at a time and you must cast it normally.
The Power of Rage
Until the end of this life, you can do 1 extra point of damage and break shields with your melee weapons.
For your Minor Act of Evil for the Dark Powers, you have been granted
The Power of Life-Theft
The next person you kill will be Spirit Severed and cannot be resurrected. In addition, you add one life to your own count.
Curses:
For your act of Evil, you have been punished!
Take a wound! This wound cannot be healed and will last until you are slain. Resurrection will bring the wound back as well. You may choose where the wound is taken. (Note to reeve: this curse should not be given out to a wounded character.)
Your strength is taken from you! You may not wield a great weapon or wield more than
more than one weapon. In addition, you may not use both sword and shield, but must
choose one or another. You may not gain any benefit from armor.
You are made weak! Wounds kill you.
You are damned! You cannot be resurrected.
For your act of Goodness, you have been punished!
Take a wound! This wound cannot be healed and will last until you are slain. Resurrection will bring the wound back as well. You may choose where the wound is taken. (Note to reeve: this curse should not be given out to a wounded character.)
You are commanded to work with the worms of goodness! You must now go over to the side of good and fight with them. Wounds will kill you. After you have died, you may return to the side of evil.
You are made hated in the side of all evil! You may not accept enchantments from your team, nor can you be healed by your team.
You are turned into a toad! You must hop around for 30 seconds. You cannot use weapons and must ribbit. You may wear no armor and have no enchantments. Do not disobey the powers of evil again!
Victory
Misc
Variations
Current images: