7/19/18: Upgraded the php version running on the server! Alas, that means some old code runs depreciated things
that no longer work! Slowly updating things, going through line by line (and crying at my sloppy code!) ~The esteemed Representative of Azusistan |
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Created on 2010-04-14 15:14:32 | Modified 2010-04-14 15:14:32 | Class Full Class | |||
Lives standard per class (V7) | Count Normal count |
Materials None, or perhaps a "stolen" artifact.
Setup Divide the populace into two teams, one team comprised wholly of members of one specific fighting class (Assassins, Barbarians, Scouts, etc.), the other made up of the remaining populace. If the ratio is greater than 3 to 1, consider asking other players to play one of the Hunted at 1st level (or higher, if someone has credits in that class)
Rules For whatever reason, the local Lord has declared the members of a certain class are evil and must be destroyed. The Hunted Class flees into the woods, pursued by the Populace. The Populace must catch and/or shatter the Hunted. The Hunted must elude the Populace for a specified amount of time. Theme is important to this battlegame, for without a story, this turns into little more than a "destroy the bad guys" blood bath.
Victory
Misc
Variations Try and even things up for the Hunted by using one or more of these options
Current images: