7/19/18: Upgraded the php version running on the server! Alas, that means some old code runs depreciated things
that no longer work! Slowly updating things, going through line by line (and crying at my sloppy code!) ~The esteemed Representative of Azusistan |
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Preview characters |
Created on 2010-01-17 22:11:37 | Modified 2015-05-21 03:48:18 | Class no class | |||
Lives See rules | Count see rules |
Materials
Ditch-battle equipment
One or more Amt-legal Rocks/dodgeballs to
represent Lifeballs. There should not be more than 1 Lifeball per 10
players. Each Lifeball should have a unique color or cloth cover so
fighters can tell them apart
Setup Fighters begin the game as a large circle with Nirvana in the center, and the Lifeballs in formation just outside Nirvana.
Rules
This game is played the same as Kill My Killer except as follows:
Dead players must go to Nirvana. They may return to life after a verbal 5-count once their killer is slain in turn.
If
you slay another player while a Lifeball is in your possession, they do
not return to life if you are slain as part of a "simo" with another
player. This does not apply to the player you simo with.
If you
are wounded and carrying a Lifeball, you can instantly heal any wound
by returning to Nirvana and making a verbal 5-count.
If you are
slain while carrying a Lifeball, you are allowed to return to life
immediately (accompanied by the usual verbal 5-count) and your killer
does not get 'credit' for your death. However, you must drop any
Lifeballs in your possession and may not use it/them again until you've
slain another fighter (simos included). You may, however, pick up and
use any other unattended Lifeball.
Lifeballs may also be thrown as normal 1-point projectiles
Victory
Misc
Variations
Current images: