7/19/18: Upgraded the php version running on the server! Alas, that means some old code runs depreciated things that no longer work! Slowly updating things, going through line by line (and crying at my sloppy code!)
~The esteemed Representative of Azusistan


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Games
Showing single game: gameid = 7 1 games.

Origin Matthulhu - e-sam    Entered by Azus   
no votes yet

Created on 2010-01-17 22:11:37       Modified 2015-05-21 03:48:18       Class no class      
Lives See rules       Count see rules      
Reeves   

Materials Ditch-battle equipment
One or more Amt-legal Rocks/dodgeballs to represent Lifeballs. There should not be more than 1 Lifeball per 10 players. Each Lifeball should have a unique color or cloth cover so fighters can tell them apart  

Setup Fighters begin the game as a large circle with Nirvana in the center, and the Lifeballs in formation just outside Nirvana.   

Rules This game is played the same as Kill My Killer except as follows:

Dead players must go to Nirvana. They may return to life after a verbal 5-count once their killer is slain in turn.

If you slay another player while a Lifeball is in your possession, they do not return to life if you are slain as part of a "simo" with another player. This does not apply to the player you simo with.

If you are wounded and carrying a Lifeball, you can instantly heal any wound by returning to Nirvana and making a verbal 5-count.

If you are slain while carrying a Lifeball, you are allowed to return to life immediately (accompanied by the usual verbal 5-count) and your killer does not get 'credit' for your death. However, you must drop any Lifeballs in your possession and may not use it/them again until you've slain another fighter (simos included). You may, however, pick up and use any other unattended Lifeball.

Lifeballs may also be thrown as normal 1-point projectiles   

Victory
  

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