7/19/18: Upgraded the php version running on the server! Alas, that means some old code runs depreciated things that no longer work! Slowly updating things, going through line by line (and crying at my sloppy code!)
~The esteemed Representative of Azusistan


Loading...

The text contains the words or phrases:
Put each word or phrase on a seperate line
Do not enclose with quotes!
use "+" to require in results
Otherwise will search for any terms

Matching Keywords:
111   
3-way   
animals   
Boat Battle   
Bridge   
Capture Objective   
Caravan   
Chaos Rez variant   
Chess   
circle   
Ditch Variant   
Dragon Egg Games   
dungeons and dragons   
Easter Theme   
Festive   
Football   
Free-for-all   
Goblin   
Helipad   
Instant Respawn   
Iron triangle varient   
Javelin   
Monster   
Orkball   
pestilence valley heroic   
Practice   
puzzle   
Quest   
Scenario   
Shatter   
Small game   
test   
Three-man Forever   
Tourney   
town rp   
Two-man Forever   
Variations   
Winter   
Zombie Battles   
Class: Lives:
Count: Players:
Text contains the words or phrases:
Put each word or phrase on a seperate line
Do not enclose with quotes!
use "+" to require in results
Otherwise will search for any terms
Has at least this rating Origin:
Order By:
Show Created On Show Modified On

Show Class Show Lives Show Count

Show Players Show Reeves Show Keywords

Show Materials Preview
In Full
Show Setup Preview
In Full
Show Rules Preview
In Full

Show Victory Preview
In Full
Show Misc Preview
In Full
Show Variations Preview
In Full
Show Images Preview
In Full
Preview characters




Games
Showing single game: gameid = 61 1 games.

Origin Sir Michael Hammer of God    Entered by Azus   
no votes yet

Created on 2010-04-02 18:26:04       Modified 2010-04-21 12:15:25       Class Full Class      
Lives standard per class (V7)       Count Normal count      
Reeves   

Materials rope   

Setup Mark out 6-8 fortresses by making a 10-20 foot diameter circle with rope, preferable around a tree (hopefully you have a field with scattered trees). Place markers for the teams (3) on different sides of the field.   

Rules This battle-game revolves around capturing Territory with a slight elfish theme. This is a full class battle and players should be divided into three teams. Each team will represent one of the factions in the Elven civil war. Each team starts off the game at a different edge of the field.  The game is played in three periods each approximately ten minutes in length. All three teams being to battle each other as they see fit and after a predetermined time between nine and eleven minutes (known only to the reeves) a hold should be called. During the hold the reeves will check who controls the fortresses. A team considered to control a fortress if they have at least one living team member within the rope circle and if no other team has a living player within the fortress. Each team will get one point per fortress then the hold should be lifted the fighting continue. There will be another period and then another hold. The same count will be made with the points being cumulative. Then we will play one final period and count the forts a third time. The team with the most total points will be the winner. The game also has the following special rules. All players will get one point of natural armor as long as they are within the ten foot circle of a fortress. If members of opposing teams are both within the same fortress, both players get the bonus. Finally, all bases for returning from Nirvana will be at the starting point for your team. All other functions of a base including healing,mending, and the prohibition of spells and abilities within a certain radius apply to any fortress.   

Victory   

Misc   

Variations   

Current images:

;