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7/19/18: Upgraded the php version running on the server! Alas, that means some old code runs depreciated things
that no longer work! Slowly updating things, going through line by line (and crying at my sloppy code!) ~The esteemed Representative of Azusistan |
Created on 2015-01-04 21:50:08 | Modified 2015-01-07 15:22:46 | Class see rules | |||
Lives 5 lives | Count touch base |
Materials
A number of spells balls, fewer than the number of players, but more than half the number of players. (preferably iceballs, but if necessary others could be used, they will all have the same effect.)
Setup
Designate a respawn point. More than one may be used in a large group.
The iceballs will placed in a pile in the center of the field, and the players will spread out in a circle around it.
Rules
Players may use a single weapon up to a longsword, and have the following abilities:
In addition, players may pick up and use iceballs with no incantation, but may only carry one iceball at a time. If killed with a melee weapon, players will become frozen instead of dieing normally.
When lay on is called, there will be a 10 second no-attacking period during which the players will rush to collect iceballs and then spread out again, and then the battle will commence. This is a free-for-all battle. Players cannot be killed by normal means, and are only killable by casting Shatter at Touch range (hence the Enlightened Soul) while frozen . The easiest way is of course to use the iceballs, though melee combat could be used in a pinch.
On death, players return to the designated respawn point, and immediately respawn.
Victory Last person alive is the victor.
Misc
Note that natural armor only returns after a respawn. It does not return after a frozen state due to melee combat wears off. Once gone, the player will continue to be vulnerable to melee attacks for the remainder of that life.
Variations
Current images: