7/19/18: Upgraded the php version running on the server! Alas, that means some old code runs depreciated things
that no longer work! Slowly updating things, going through line by line (and crying at my sloppy code!) ~The esteemed Representative of Azusistan |
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Created on 2011-04-17 16:09:46 | Modified 2011-04-17 16:09:46 | Class Class or Militia | |||
Lives 1 life | Count 10 second |
Materials Ditch battle equipment and a 20-ft radius circle designated by markers or lines, which is "The Barrel"
Setup Everyone begins the game ringing the outside of the circle, with one
player starting out "In the Barrel". It will be good to have a reeve on
hand to keep on eye on the action and to keep track of which round the
current victim is on.
The initial player must be the highest
ranking participant present, going by the following order of precedence:
Current
park Champion;
Current Captain of the Guard;
Current
Weaponmaster;
Sword knight;
Warlord;
Most Orders of the
Warrior;
Most credits in Warrior;
Most credits in any other
nonmagic class;
Most time spent in game.
Any ties are broken
by chronological age/birth date. For example: the current Champion and
Weaponmaster are absent, there is no captain of the guard, and the park
has no sword knight or warlord, but there are two players with 7 OOTWs
participating (and no locals or visitors with more than 7), so the older
player between them starts off In The Barrel.
Rules The player In The Barrel is stuck there until he/she can earn their way
out by performing the following tasks, in order:
(round 1) Call
out a single player to fight you one-on-one, and defeat them without
being killed.
(round 2) Call out two other players to fight you as a
two-man team, and defeat them both (you can be slain but it must be a
simo)
(round 3) Call out a fourth player to fight you one-on-one, and
defeat them without taking even a limb wound.
If the player In
the Barrel fails to meet the requirements at a given round, he doesn't
have to start over, but he does have to repeat that round, choosing a
different opponent/s until they defeat them and survive (if necessary,
he can alternate between players previously unfought). The player In the
Barrel does not keep wounds between rounds, but cannot change his
equipment during his turn (other than replacing broken items).
After
the player In The Barrel completes his tasks, he then gets choose
someone else to take his place. If possible, he must choose a player
whom he did not fight that turn. It's now that player's turn In The
Barrel.
In cases where the player In The Barrel "gets stuck" and
cannot progress even after multiple tries (perhaps because of inadequate
skill or poor choice of equipment), the reeve on hand can declare mercy
and give him/her a free pass to the next round.
Victory
Misc This is a fighting-practice scenario that is geared to giving more
fighting opportunities to the less experienced players, since players
may be expected to choose opponents they have a good chance of
defeating.
Popular reference: http://www.urbandictionary.com/define.p
... the+barrel
Variations
Current images: