7/19/18: Upgraded the php version running on the server! Alas, that means some old code runs depreciated things
that no longer work! Slowly updating things, going through line by line (and crying at my sloppy code!) ~The esteemed Representative of Azusistan |
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Preview characters |
Created on 2010-06-28 00:31:47 | Modified 2010-07-20 22:00:27 | Class Melee classes | |||
Lives standard per class (V7) | Count Normal count |
Materials
Setup
Apes
Assemble a team of your best fighters. These are your apes. Apes are limited to single swords and get no armor.
Mutants
Assemble a team of noobs and/or players who are not devastating
fighters. These are your mutants. Mutants have all weapons and
armor available to the class they are playing
Rules
Mutants have an
illusionary wall protecting them. They have a doomsday device. Their
goal is to blow up the planet.
Illusionary wall:
Mutants must
stand within 20 feet of the wall and describe frightful illusions. Apes
can not cross this border unless they stand next to it and announce
"disbelieving" six times. During that time, mutants may attack them.
Doomsday
device:
This will be represented as a shield. To activate the
doomsday device one mutant must maintain physical contact with the
device and commence a 300 count. If the contact is broken, the device
resets and another mutant or the same mutant must establish contact and
start over from 1.
Victory
Apes
Their goal is to shatter the mutants.
Mutants:
Their goal is to blow up the planet.
Misc
Variations
Current images: