7/19/18: Upgraded the php version running on the server! Alas, that means some old code runs depreciated things
that no longer work! Slowly updating things, going through line by line (and crying at my sloppy code!) ~The esteemed Representative of Azusistan |
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Created on 2010-05-02 00:23:24 | Modified 2010-05-15 16:19:12 | Class Full Class | |||
Lives cyle lives, cycle per game each life cycle | Count Normal count |
Materials
Setup
Rules
All standard classes have infinite lives.
Your team scores points when you take out an enemy player.
The point value for a slain non-monster enemy is equal to their normal complement of lives according to class & level, times two for casters.
Non-sword knight
players are counted as though they had 2 more lives (or 4 for casters),
while sword knight players are count as though they had 3 more lives (or
6 for casters).
MonsterRatio*(Lives+2or3)
Another option would be the
same game except the amount of points you get for killing them is the
number of OotW they have +2 for SwordKnight +2 for Class Mastery in the
class they are playing.
I would also make speedcount mandatory
after a couple minutes of a whole team being shattered to prevent
peoples from running the clock.
Victory Battlegames run for 30 minutes. Advance counts/speed times may be agreed-upon by both captains as usual without affecting the clock. At the end of the 30 minutes, the team with the most points wins.
Misc
Variations
Current images: