7/19/18: Upgraded the php version running on the server! Alas, that means some old code runs depreciated things that no longer work! Slowly updating things, going through line by line (and crying at my sloppy code!)
~The esteemed Representative of Azusistan


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Games
Showing single game: gameid = 124 1 games.

Origin Matthulhu - e-sam    Entered by Azus   
no votes yet

Created on 2010-05-02 00:23:24       Modified 2010-05-15 16:19:12       Class Full Class      
Lives cyle lives, cycle per game each life cycle       Count Normal count      
Reeves   

Materials   

Setup   

Rules

All standard classes have infinite lives.

Your team scores points when you take out an enemy player.

The point value for a slain non-monster enemy is equal to their normal complement of lives according to class & level, times two for casters.

Non-sword knight players are counted as though they had 2 more lives (or 4 for casters), while sword knight players are count as though they had 3 more lives (or 6 for casters).


MonsterRatio*(Lives+2or3)

Another option would be the same game except the amount of points you get for killing them is the number of OotW they have +2 for SwordKnight +2 for Class Mastery in the class they are playing.

I would also make speedcount mandatory after a couple minutes of a whole team being shattered to prevent peoples from running the clock.

  

Victory Battlegames run for 30 minutes. Advance counts/speed times may be agreed-upon by both captains as usual without affecting the clock. At the end of the 30 minutes, the team with the most points wins.   

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