7/19/18: Upgraded the php version running on the server! Alas, that means some old code runs depreciated things
that no longer work! Slowly updating things, going through line by line (and crying at my sloppy code!) ~The esteemed Representative of Azusistan |
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Created on 2010-04-21 01:12:49 | Modified 2010-04-21 01:12:49 | Class Full Class | |||
Lives See rules | Count Normal count |
Materials Rope
Setup
Rules Each team has a certain goal that must be done. The first team to achieve this goal, wins. No other team knows what the others goals are. People can also be given sub objectives, which when complete, they could get benefits of extra lives, or free enchantments to complete their original goal. Whenever you fail a sub objective, you lose a life. THIS IS THE ONLY way to lose a life in this game. Other then that, its "infinite' lives. Each player starts out with the lives usually allotted to them in a normal shatter battle. For instance, a warrior can fail more sub objectives, then say a wizard could. When a sub objective is failed, your ENTIRE team is docked 1 life. Abilities such as berserk can be changed to 2/game, 2/ death (remember, deaths don't count toward life count, only failed objectives).
Possible Main Objectives
Victory
Misc
Variations
Current images: