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{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f2\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs32 \b \ul Predator / Prey\ul0 \b0 \par
\cf1\f2\fs18 \i Origin \b Greydon, Malkav (e-sam)\b0 Entered by Azus\i0 \par
\f3\cf2\fs24 \b Created on\b0 \par
\cf1\f4\fs18 2010-04-10 17:11:11\par
\f3\cf2\fs24 \b Modified\b0 \par
\cf1\f4\fs18 2010-04-10 17:11:11\par
\f3\cf2\fs24 \b Class\b0 \par
\cf1\f4\fs18 Full Class\par
\f3\cf2\fs24 \b Lives\b0 \par
\cf1\f4\fs18 1 life\par
\f3\cf2\fs24 \b Count\b0 \par
\cf1\f4\fs18 No count\par
\f3\cf2\fs24 \b Reeves\b0 \par
\cf1\f3\cf2\fs24 \b Materials\b0 \par
\cf1\f3\cf2\fs24 \b Setup\b0 \par
\cf1\f3\cf2\fs24 \b Rules\b0 \par
\cf1\f4\fs18 \par
One player begins the game as a monster. The remaining players will
attempt to slay the monster. Include whatever terrain you wish. \par
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>
\par
There
will be six fights for each round of this battle game. For the first
fight the monster may choose to be any monster with a 1:1 ratio. The
winner of each fight will choose the type of monster to be played for
the next fight, but the Q/M ratio will increase by one. \par
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>
\par
After fighting
six different monsters choose a new player to play the monsters. Repeat
until each player has had a chance to play the monsters. The player who
wins the most battles as a monster wins. I wold suggest letting the
monster's level be around the average level of the players.\par
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>
\par
\f3\cf2\fs24 \b Victory\b0 \par
\cf1\f3\cf2\fs24 \b Misc\b0 \par
\cf1\f3\cf2\fs24 \b Variations\b0 \par
\cf1\fs20 \par
}