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{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f2\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs32 \b \ul Battle for Elfland\ul0 \b0 \par \cf1\f2\fs18 \i Origin \b Sir Michael Hammer of God\b0 Entered by Azus\i0 \par \f3\cf2\fs24 \b Created on\b0 \par \cf1\f4\fs18 2010-04-02 18:26:04\par \f3\cf2\fs24 \b Modified\b0 \par \cf1\f4\fs18 2010-04-21 12:15:25\par \f3\cf2\fs24 \b Class\b0 \par \cf1\f4\fs18 Full Class\par \f3\cf2\fs24 \b Lives\b0 \par \cf1\f4\fs18 standard per class (V7)\par \f3\cf2\fs24 \b Count\b0 \par \cf1\f4\fs18 Normal count\par \f3\cf2\fs24 \b Reeves\b0 \par \cf1\f3\cf2\fs24 \b Materials\b0 \par \cf1\f4\fs18 rope \par \f3\cf2\fs24 \b Setup\b0 \par \cf1\f4\fs18 Mark out 6-8 fortresses by making a 10-20 foot diameter circle with rope, preferable around a tree (hopefully you have a field with scattered trees). Place markers for the teams (3) on different sides of the field. \par \f3\cf2\fs24 \b Rules\b0 \par \cf1\f4\fs18 This battle-game revolves around capturing Territory with a slight elfish theme. This is a full class battle and players should be divided into three teams. Each team will represent one of the factions in the Elven civil war. Each team starts off the game at a different edge of the field. The game is played in three periods each approximately ten minutes in length. All three teams being to battle each other as they see fit and after a predetermined time between nine and eleven minutes (known only to the reeves) a hold should be called. During the hold the reeves will check who controls the fortresses. A team considered to control a fortress if they have at least one living team member within the rope circle and if no other team has a living player within the fortress. Each team will get one point per fortress then the hold should be lifted the fighting continue. There will be another period and then another hold. The same count will be made with the points being cumulative. Then we will play one final period and count the forts a third time. The team with the most total points will be the winner. The game also has the following special rules. All players will get one point of natural armor as long as they are within the ten foot circle of a fortress. If members of opposing teams are both within the same fortress, both players get the bonus. Finally, all bases for returning from Nirvana will be at the starting point for your team. All other functions of a base including healing,mending, and the prohibition of spells and abilities within a certain radius apply to any fortress. \par \f3\cf2\fs24 \b Victory\b0 \par \cf1\f3\cf2\fs24 \b Misc\b0 \par \cf1\f3\cf2\fs24 \b Variations\b0 \par \cf1\fs20 \par }