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{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f2\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs32 \b \ul Deathball\ul0 \b0 \par
\cf1\f2\fs18 \i Origin \b Matthulhu - e-sam\b0 Entered by Azus\i0 \par
\f3\cf2\fs24 \b Created on\b0 \par
\cf1\f4\fs18 2010-01-17 22:05:51\par
\f3\cf2\fs24 \b Modified\b0 \par
\cf1\f4\fs18 2014-08-23 15:07:22\par
\f3\cf2\fs24 \b Class\b0 \par
\cf1\f4\fs18 no class\par
\f3\cf2\fs24 \b Lives\b0 \par
\cf1\f4\fs18 See rules\par
\f3\cf2\fs24 \b Count\b0 \par
\cf1\f4\fs18 see rules\par
\f3\cf2\fs24 \b Reeves\b0 \par
\cf1\f3\cf2\fs24 \b Materials\b0 \par
\cf1\f4\fs18
Every player is allowed to wield a single short weapon.\par
\par
You also need a number of 'deathballs': you should have at least three, up to one per participant if possible.\par
\par
Deathballs should be represented by 'dodgeballs'\par
l\par
\f3\cf2\fs24 \b Setup\b0 \par
\cf1\f4\fs18
This is a free-for-all battle.
\par
\f3\cf2\fs24 \b Rules\b0 \par
\cf1\f4\fs18
Players arrange themselves in a circle with the Deathballs in the center.\par
\par
After
lay-on is called, players may not engage to their immediate left or
right until two non-adjacent combatants have touched weapons.\par
\par
Every
player starts with three lives. If you are slain with a sword, your
death count is 10 (last 5 seconds counted aloud) but you do not lose a
life. But if you are slain with a deathball, your death count is 20
(last 5 seconds counted aloud) and you DO lose a life.\par
\par
Deathballs
are extremely dangerous. They can ONLY blocked with swords (and by
mid-air collisions with other deathballs). Otherwise, deathballs count
hits like a Fireball, including foot on ground and on a bounce. It is a
common and legal tactic to halt a deathball's motion with your sword so
you can pick it up without blowing yourself up.\par
\par
Any physical
contact with a deathball in motion is a death (other than contact with
your sword or another deathball). It doesn't matter if you try to stop
it with your hand or foot while it's in motion on the ground or if you
juggle it in your hands or if you manage to catch it, it's still a
death.\par
\par
A deathball can be kicked (provided it's not in motion), but be careful how hard you kick at close range.\par
\par
While
held, deathballs are considered garb. (We didn't have this happen today
but it's bound to happen eventually. I'm guessing if it did come up we
would have to treat them like they were spellballs or throwing weapons
held in hand--consider them garb while held in hand.)\par
\par
\f3\cf2\fs24 \b Victory\b0 \par
\cf1\f4\fs18
Be the last player alive in the game.
\par
\f3\cf2\fs24 \b Misc\b0 \par
\cf1\f3\cf2\fs24 \b Variations\b0 \par
\cf1\f4\fs18
\par
\par
\b *\b0 \b 'Taking a death' to restore a lost limb will still cost you a life.\b0
This one's more errata than variant rule, I guess. There's been times I
really felt like I needed to get my mobility back, and wanted to take a
death so I could negate the leg wound I had. Given that this game has
two kinds of deaths, some players may think that it's legal to cancel
out a wound by taking a 'lesser death'.\par
\par
\par
\b *\b0 \b Define
a field-centered Nirvana where players can return to life, instead of
on-the-spot where they were killed. The initial fighters' circle forms
up around Nirvana.\b0 Thrown deathballs are prone to 'wandering
off' and the playing field expands accordingly. A central Nirvana would
act as an anchor for the game and its participants, especially if the
following sub-variants are used.\par
\par
\par
\b *\b0 \b Fighters
are allowed a single short and small shield (considered Hardened).
Deathballs break weapons but not shields. Broken weapons will return
only after losing a life.\b0 Naturally the tactic will shift to
blocking and halting deathballs in motion with your shield instead of
your sword. Blocking with your sword will still work in a pinch, and it
will become a viable tactic to disarm a player by targeting their
weapon.\par
\par
\i This variant was written with Shadowkin in mind; if you playtest this, let me know how it works out.\i0
\par
\b *\b0 \b Players
can heal wounds by standing still with no sword, shield, or deathball
in hand and reciting loudly "Healing 1, Healing 2, Healing 3..."
through to "Healing 9", followed by "Healed!"\b0 \par
\par
\par
\b *\b0 \b Players
can replace broken weapons by standing still with no sword, shield, or
deathball in hand and reciting loudly "Mending 1, Mending 2, Mending
3..." through to "Mending 9", followed by "Mended\b0 \par
\par
\par
\par
\fs20 \par
}