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{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f2\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs32 \b \ul Arena Battle\ul0 \b0 \par
\cf1\f2\fs18 \i Origin \b Matthulhu - esam\b0 Entered by Azus\i0 \par
\f3\cf2\fs24 \b Created on\b0 \par
\cf1\f4\fs18 2010-02-07 23:40:06\par
\f3\cf2\fs24 \b Modified\b0 \par
\cf1\f4\fs18 2010-03-16 00:58:13\par
\f3\cf2\fs24 \b Class\b0 \par
\cf1\f4\fs18 no class\par
\f3\cf2\fs24 \b Lives\b0 \par
\cf1\f4\fs18 See rules\par
\f3\cf2\fs24 \b Count\b0 \par
\cf1\f4\fs18 10 second\par
\f3\cf2\fs24 \b Reeves\b0 \par
\cf1\f3\cf2\fs24 \b Materials\b0 \par
\cf1\f3\cf2\fs24 \b Setup\b0 \par
\cf1\f4\fs18
Use the safety cones to fence in a large square or
rectangular 'arena', leaving about 10 feet between adjacent cones.
Lay down the lengths of rope in a random pattern within the arena to
form walls. Don't completely enclose any areas, but it's okay if you
arrange these rope-walls to form T-shapes, X-shapes, right angles,
alleyways, and three-sided bunkers. Walls need not be perfectly
straight; leaving a gentle curve is fine (and the walls won't stay
straight forever!) It is not necessary to put down walls along the
boundaries. \par
\par
Each safety cone represents a base. Every player
starts the game at one of these bases. \par
\f3\cf2\fs24 \b Rules\b0 \par
\cf1\f4\fs18
This is a free-for-all scenario. Everyone has 5
lives.\par
\par
The ropes on the ground represent Forcewalls and
block all movement and attacks. Projectile attacks that cross a
Forcewall at any point along their path are cancelled out. Walls may
not be moved during the game, except to fix one that has been kicked
or dragged out of position. \par
\par
Combat is not limited to inside
the arena, but players must drop to their knees while outside the
arena (such as for retrieving projectiles or evading projectile
attack). \par
\par
Players who are killed must go to any base of
their choice and loudly count down from 10, then may return to life.
\par
\par
Broken items may be replaced at any corner base for a 10
count. \par
\f3\cf2\fs24 \b Victory\b0 \par
\cf1\f4\fs18
The last player standing wins.
\par
\f3\cf2\fs24 \b Misc\b0 \par
\cf1\f3\cf2\fs24 \b Variations\b0 \par
\cf1\f4\fs18
\b Healing Circle \b0 \par
\par
\par
\b *\b0 Place a 3-ft circle of
white or red rope in the center of the arena. This is a healing
circle. \par
\par
\par
\b *\b0 Attacks may not occur across this circle but it's okay
to move through it yourself. \par
\par
\par
\b *\b0 To heal a wound, a player must
repeat "Heal 1, Heal 2, Heal 3..." through "Heal 10"
while sitting or kneeling inside the healing circle with both hands
empty. \par
\par
\par
\b *\b0 Broken items can be mended at the healing circle.
\par
\par
\par
\par
\par
\b Sniper \b0 \par
<\par
>
\par
\par
\b *\b0 One or more reeve's pages are assigned to
the area outside the arena. They are allowed to 'return' any
projectiles that fall ouside the arena. Players struck by these
'returning' projectiles take damage as normal, but being killed by a
sniper does not count as a life lost. Snipers may not be attacked.
\par
\par
\par
\par
\par
\b Team Arena \b0 \par
<\par
>
\par
\par
\b *\b0 The members of a multi-player team
fight as a unit. They begin the game at a single base. No player can
return to life until every member of their team is also killed. They
then return to life at the same time at a single base.
\par
\par
\par
\par
\fs20 \par
}