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{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f2\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs32 \b \ul Mook Rules\ul0 \b0 \par \cf1\f2\fs18 \i Origin \b Hrafn - e-sam\b0 Entered by Azus\i0 \par \f3\cf2\fs24 \b Created on\b0 \par \cf1\f4\fs18 2011-01-12 13:25:16\par \f3\cf2\fs24 \b Modified\b0 \par \cf1\f4\fs18 2011-01-12 13:25:16\par \f3\cf2\fs24 \b Class\b0 \par \cf1\f4\fs18 see rules\par \f3\cf2\fs24 \b Lives\b0 \par \cf1\f4\fs18 See rules\par \f3\cf2\fs24 \b Count\b0 \par \cf1\f4\fs18 see rules\par \f3\cf2\fs24 \b Reeves\b0 \par \cf1\f3\cf2\fs24 \b Materials\b0 \par \cf1\f3\cf2\fs24 \b Setup\b0 \par \cf1\f3\cf2\fs24 \b Rules\b0 \par \cf1\f4\fs18 each side chooses either warrior or barbarian. That side gets a number of 'Mook points' equal to the number of players on that team times the starting lives of the class (3•P for barbarian hordes, 5•P for castle soldiers).\par When a player shatters out of the game, he can come back as a 1st level mook; either barbarian with 1 point of armor, or warrior with 2. Each 'mook' that enters play detracts from the mook pool; every player could have five lives as a mook warrior, or one really crappy player can have ALL of them, based on game flow.\par Each barbarian mook still only gets 1 berserk, no matter how many lives they use (exception: a single player can receive multiple uses of the berserk enchantment).\par \par Works out as the Mighty Heroes(TM) going down fighting, but the mainstay of the fighting force is still there, roaring for action. Aside from the armor (which I just added) I'm working on this to do an invading army themed reign. \par \f3\cf2\fs24 \b Victory\b0 \par \cf1\f3\cf2\fs24 \b Misc\b0 \par \cf1\f3\cf2\fs24 \b Variations\b0 \par \cf1\fs20 \par }