Warning: Cannot modify header information - headers already sent by (output started at /home/dzucker/public_html/amtgard/games/list.php:1) in /home/dzucker/public_html/amtgard/games/class.dz_rtf_create.php on line 179
Warning: Cannot modify header information - headers already sent by (output started at /home/dzucker/public_html/amtgard/games/list.php:1) in /home/dzucker/public_html/amtgard/games/class.dz_rtf_create.php on line 180
{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f2\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs32 \b \ul Recycler \ul0 \b0 \par
\cf1\f2\fs18 \i Origin \b Matthulhu - esam\b0 Entered by Azus\i0 \par
\f3\cf2\fs24 \b Created on\b0 \par
\cf1\f4\fs18 2010-02-06 20:06:23\par
\f3\cf2\fs24 \b Modified\b0 \par
\cf1\f4\fs18 2010-05-05 10:53:08\par
\f3\cf2\fs24 \b Class\b0 \par
\cf1\f4\fs18 no class\par
\f3\cf2\fs24 \b Lives\b0 \par
\cf1\f4\fs18 cyle lives, cycle per game each life cycle\par
\f3\cf2\fs24 \b Count\b0 \par
\cf1\f4\fs18 10 second\par
\f3\cf2\fs24 \b Reeves\b0 \par
\cf1\f3\cf2\fs24 \b Materials\b0 \par
\cf1\f4\fs18
Two or more 10-ft diameter circles of rope are needed.
\par
\f3\cf2\fs24 \b Setup\b0 \par
\cf1\f4\fs18
\par
\par
\f3\cf2\fs24 \b Rules\b0 \par
\cf1\f4\fs18
Each team has one or more Recyclers, a 5-foot-wide circle located in their base. These are the only locations on the field where you are allowed to return to life. When you die, you may immediately return to your base and call alive again once you've got at least one foot inside your team's Recycler circle. (There is no death count.) However: only
one player is allowed to inside a given Recycler at any one time, so
can end up with a line of dead teammates waiting to return to life.\par
\par
Additionally,
living players can also occupy an enemy Recycler. Because only one
player at a time is allowed inside a Recycler, players can prevent
opponents from returning to life in this way.\par
\par
A team scores 1 point if they can eliminate all enemy players and occupy their Recycler(s) so they can't return to life.\par
\par
It's
suggested that each team have one Recycler for every 3 to 5 players on
that side. Larger teams will have an easier time having enough players
to occupy the enemy team's Recyclers, so there should be multiple
Recyclers in such cases.
\par
\f3\cf2\fs24 \b Victory\b0 \par
\cf1\f4\fs18
Victory conditions are the same as in jugging: score at least 3 points and be ahead of the other team by 2 points or more.
\par
\f3\cf2\fs24 \b Misc\b0 \par
\cf1\f4\fs18
This scenario is partially inspired by an ancient 16-bit computer war
game called "Modem Wars". Part of the game included "recyclers" which
were pre-selected hidden locations on the game map where
previously-destroyed units were allowed to respawn as reinforcements.
Only one unit could respawn at a time, and only if the recycler was
unoccupied. Consequently, if you were able to occupy the enemy's
recycler with one of your own units, they could not receive
reinforcements.
\par
\f3\cf2\fs24 \b Variations\b0 \par
\cf1\fs20 \par
}