Warning: Cannot modify header information - headers already sent by (output started at /home/dzucker/public_html/amtgard/games/list.php:1) in /home/dzucker/public_html/amtgard/games/class.dz_rtf_create.php on line 179
Warning: Cannot modify header information - headers already sent by (output started at /home/dzucker/public_html/amtgard/games/list.php:1) in /home/dzucker/public_html/amtgard/games/class.dz_rtf_create.php on line 180
{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f2\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs32 \b \ul Life Stealer Sword\ul0 \b0 \par
\cf1\f2\fs18 \i Origin \b Zombiac - e-sam\b0 Entered by Azus\i0 \par
\f3\cf2\fs24 \b Created on\b0 \par
\cf1\f4\fs18 2010-06-28 00:21:40\par
\f3\cf2\fs24 \b Modified\b0 \par
\cf1\f4\fs18 2010-07-31 22:21:52\par
\f3\cf2\fs24 \b Class\b0 \par
\cf1\f4\fs18 Class or Militia\par
\f3\cf2\fs24 \b Lives\b0 \par
\cf1\f4\fs18 8 lives\par
\f3\cf2\fs24 \b Count\b0 \par
\cf1\f4\fs18 Normal count\par
\f3\cf2\fs24 \b Reeves\b0 \par
\cf1\f3\cf2\fs24 \b Materials\b0 \par
\cf1\f4\fs18
There will be a special sword constructed with a four sided die stashed
in the pommel..
\par
\f3\cf2\fs24 \b Setup\b0 \par
\cf1\f4\fs18
The sword will initially be placed in a location remote to all players
\par
\f3\cf2\fs24 \b Rules\b0 \par
\cf1\f4\fs18
\par
Every player for themselves, limited alliances. The sword will
initially be placed in a location remote to all players. First player
who finds it wields it. The wielder of the sword can only be killed or
wounded in melee combat, death magic, or sphere of annihilation.<\par
>Each
time the sword strikes a killing blow, the four sided die will be rolled.
The number rolled determines how many lives a player looses when killed.
After the sword is used to kill once, the wielder must drop it and
retreat 20 feet away from it for 50 count OR, if a 1 was rolled, the
sword will vanish and re-appear in the possession of a random player,
determined by drawing lots.\par
\par
Players with 0 or -1 lives are shattered.
Players who are killed at more than -1 lives can be raised from the
dead as brainless undead slaves of the next wielder of the sword
(wielder must lay the sword on the body and announce "The Soul Stealers
quickens thy life under my power!")<\par
>
\par
Players with less than -1 lives
will let it be known they can be raised by intermittently announcing "My
soul burns in Hell!"<\par
>Undead players have one life. If the sword
wielder is killed and undead players are still alive, they remain alive
and under control of the next sword wielder.\par
\par
No alliances are
permitted except when undead players are employed, at which point,
players may join together against the unholy dead!<\par
>
\par
\f3\cf2\fs24 \b Victory\b0 \par
\cf1\f3\cf2\fs24 \b Misc\b0 \par
\cf1\f4\fs18
\b Zombiac wrote:\par
\b0
\par
play tested it. Here are a few ways to speed things up, we found.<\par
>The
sword will be constructed with a loose crosspiece with an arrow marked
on it. The pommel will be sectioned into marked quarters with a
numerical value of 1-4. Spin the cross piece and roll a random number--
no more dice to keep track of. Also first shattered player will follow
the sword wielder in order to get lots drawn faster.\par
\par
\f3\cf2\fs24 \b Variations\b0 \par
\cf1\fs20 \par
}