Warning: Cannot modify header information - headers already sent by (output started at /home/dzucker/public_html/amtgard/games/list.php:1) in /home/dzucker/public_html/amtgard/games/class.dz_rtf_create.php on line 179
Warning: Cannot modify header information - headers already sent by (output started at /home/dzucker/public_html/amtgard/games/list.php:1) in /home/dzucker/public_html/amtgard/games/class.dz_rtf_create.php on line 180
{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f2\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs32 \b \ul Ditching\ul0 \b0 \par
\cf1\f2\fs18 \i Origin \b amtwiki\b0 Entered by Azus\i0 \par
\f3\cf2\fs24 \b Created on\b0 \par
\cf1\f4\fs18 2010-06-11 03:01:04\par
\f3\cf2\fs24 \b Modified\b0 \par
\cf1\f4\fs18 2010-06-11 03:01:04\par
\f3\cf2\fs24 \b Class\b0 \par
\cf1\f4\fs18 Ditch Style\par
\f3\cf2\fs24 \b Lives\b0 \par
\cf1\f4\fs18 1 life\par
\f3\cf2\fs24 \b Count\b0 \par
\cf1\f4\fs18 No count\par
\f3\cf2\fs24 \b Reeves\b0 \par
\cf1\f3\cf2\fs24 \b Materials\b0 \par
\cf1\f3\cf2\fs24 \b Setup\b0 \par
\cf1\f4\fs18 A Ditch Battle is a Class, without armor, projectiles, or (in
theory) Red Weapons do not destroy shields in a Ditch Battle.*
\par
\f3\cf2\fs24 \b Rules\b0 \par
\cf1\f4\fs18 \par
In a Ditch Battle, you split into two sides. It doesn't matter if you
split them evenly, it will work itself out in time. You can do this
with just a handful of people or you can do it with over a hundred. \par
<\par
>
\par
The two sides fight, with dead people staying dead and moving out of
the way. Once one side wins, the victorious side sends the first person
on their team to die over to the losing side. And you repeat. In time
the better side gets whittled down until they are much smaller and the
tide turns.
<\par
>
\par
Between rounds, if new people arrive, they are added to the
losing side instead of having someone switch. Generally all new people
enter the same side at the same time no matter how many new people are
arriving.
<\par
>
\par
If the losing side did not kill anyone, no one moves, they have
to try harder next time.
<\par
>
\par
It is not uncommon for a team to make its goal to get one guy
they want first, so even if they lose they'll get the person they want.
<\par
>
\par
\f3\cf2\fs24 \b Victory\b0 \par
\cf1\f4\fs18 \par
\par
<\par
>
\par
\f3\cf2\fs24 \b Misc\b0 \par
\cf1\f4\fs18 \i *The use of red weapons in ditch is the source of occasional
controversy. A strict reading of the rulebook on the subject seems to
show they are permitted. Great / red weapons with shield breaking
weapons are a weapon category, not a class ability, and the rulebook
only says that projectiles and bows are not used in ditch. However, by
tradition, the vast majority of lands ditch without great weapons
breaking shields in the core kingdoms, they have never, ever been used
in ditches. \i0
\par
\f3\cf2\fs24 \b Variations\b0 \par
\cf1\f4\fs18 \par
\par
\b *\b0 weapon restrictions (e.g., "Single Sword Ditch" is
everyone uses only single swords), \par
\par
\par
\par
\b *\b0 wounds (the losing side gets first
wound if no one is killed), \par
\par
\par
\par
\b *\b0 Militia
Battles, which add armor and projectiles. \par
\par
\par
\par
\b *\b0 Melee Battle - like a ditch, but
with armor & ranged and shield destruction.\par
\par
\par
\b *\b0 Trench Battle - like a ditch, but with
eh'ers. In some areas, like a ditch without legs.\par
\par
\par
\b *\b0 axe ditch - like a ditch, but with one
throwing axe in the middle that anyone can use\par
\par
\par
\b *\b0 Witch Battle
- like a ditch, but with magic! each player can opt to not carry
weapons and gain access to the verbals Wounding,
Hold Person and finger of death, each of which may be
used once only.\par
\par
\par
\b *\b0 Metcalf -
in addition to ditchers, you need a duct tape mummy roughly man-sized
with arms and legs and a head, in garb, with at least a dagger taped to
his hand. This is Metcalf. Metcalf is placed on a team like anyone
else. Metcalf dies like anyone else, two limbs or a torso. Metcalf
switches sides just like a player if he dies first, instead of another
player. Teams often kill Metcalf right off the bat if they think they
are going to win. The ultimate goal is to get metcalf to be the sole
person on his team, which can only be accomplished by winning until it
is two (including metcalf), having the other person kill everyone else
and then simo with the last opponent. \par
\par
\par
\b *\b0 tri-ditch aka tritch - three way ditch. first death on
winning team goes to first team to die, other team stays the same.\par
\par
\par
\b *\b0 tornado ditch - like tritch, except
each team must target the one on the left. i.e. team A must go after B,
B after C, and so on, and cannot attack or harm the other team until
they have eliminated all of their targeted team. In northern
hemisphere, targets must be arranged counter-clockwise, in southern
clockwise.\par
\par
\par
\b *\b0 Hot Potato Ditch
- like a ditch battle except someone from the winning team must start
with the potato (a throwing object roughly potato sized). When lay on
is called they have ten seconds to throw it (often everyone counts down
as this goes on). Once thrown, anyone may pick it up. It does wounds
as a normal throwing weapon, but again anyone who has it has ten seconds
in which to throw it.\par
\par
\par
\b *\b0 Hot Potato Ditch: Variant 2 -
like a ditch battle except someone from the winning team must start with
the potato (a throwing object roughly potato sized). When lay on is
called they have ten seconds to throw it OR DIE. You must target
someone, then say "hot potato" and toss it nearby or at them. That
person now has 10 seconds to pick up the potato and repeat the process
OR DIE. If the potato kills someone, the original owner must get the
potato in 10 seconds OR DIE.\par
\par
\par
\b *\b0 Mystery
ditch - cloth strips (large enough to be headbands) of two
colors are needed, and placed in a bag, they are drawn from at random
and kept hidden (in pockert or balled in fist) and players are arranged
in a relatively close area. when lay on is called these strips should
immediately be revealed and placed on head, at which point those are the
teams.\par
\par
\par
\b *\b0 Sluffin Ditch -
like a normal ditch, except everyone starts with four levels of
sectional invulnerability.
\par
\par
\par
\par
\par
See also \par
<\par
>
\par
\par
\b *\b0 3 team variant\par
\par
\par
\par
\par
\par
\fs20 \par
}