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{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f2\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs32 \b \ul Shifting Bases\ul0 \b0 \par \cf1\f2\fs18 \i Origin \b Matthulhu - esam\b0 Entered by Azus\i0 \par \f3\cf2\fs24 \b Created on\b0 \par \cf1\f4\fs18 2010-04-21 01:43:29\par \f3\cf2\fs24 \b Modified\b0 \par \cf1\f4\fs18 2010-05-05 10:53:01\par \f3\cf2\fs24 \b Class\b0 \par \cf1\f4\fs18 Class or Militia\par \f3\cf2\fs24 \b Lives\b0 \par \cf1\f4\fs18 standard per class (V7)\par \f3\cf2\fs24 \b Count\b0 \par \cf1\f4\fs18 Normal count\par \f3\cf2\fs24 \b Reeves\b0 \par \cf1\f3\cf2\fs24 \b Materials\b0 \par \cf1\f4\fs18 rope! \par \f3\cf2\fs24 \b Setup\b0 \par \cf1\f3\cf2\fs24 \b Rules\b0 \par \cf1\f4\fs18 This isn't so much a special scenario per se, just something that sounds fun to try out once for something different. It may be just the way my home park's field is arranged that makes it interesting, though. \par \par This will work best on a field with lots of trees (a dozen or more) where teams in class battles use trees for bases. \par \par Players can destroy base trees (but not ordinary ones) with 10 hits from a slashing weapon or by a Siege or fire effect. A destroyed base tree should have a piece of rope or ribbon tied around it to indicate this and the team using it for a base must move on to another tree to use for a base. Destroyed base trees can be mended. They have Protect or have Barkskin or Stoneskin placed on it (treated as non-segmented armor) but may not be Hardened. \par \par If at any point there's two trees still intact on the field, bases can't be destroyed anymore. (Unless you have an indestructible Nirvana as well.) \par \par A team could be driven further and further back after multiple lost passes, but this may give them more time to regroup and dole out enchantments before the other side engages them again. Or they might move their base to a more open area so their opponents don't have as many trees to take cover behind, or they might move to a cluster of trees to use more cover themselves. Having to move your base after every defeat gives you a little more control over your tactical position; the enemy will control the field for the next pass but the losing side will have a little more say about where the lines will form up next. \par \f3\cf2\fs24 \b Victory\b0 \par \cf1\f3\cf2\fs24 \b Misc\b0 \par \cf1\f3\cf2\fs24 \b Variations\b0 \par \cf1\fs20 \par }