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{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm;}{\f2\fnil\fcharset0 Helvetica.afm;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f5\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs40 \b Amtgard Games\par
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Entered by various users of the Amtgard Community\par
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Downloaded and printed from games.dzucker.com\par
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RTF creation David Zucker's dz_rtf_Create\par
\f3\cf2\fs32 \b \ul Frail usurper\ul0 \b0 \par
\cf1\f4\fs18 \i Origin \b Burning skies levi\b0 Entered by levi\i0 \par
\f1\cf2\fs24 \b Created on\b0 \par
\cf1\f5\fs18 2015-12-28 21:34:21\par
\f1\cf2\fs24 \b Modified\b0 \par
\cf1\f5\fs18 2016-07-01 07:47:45\par
\f1\cf2\fs24 \b Class\b0 \par
\cf1\f5\fs18 Full Class\par
\f1\cf2\fs24 \b Lives\b0 \par
\cf1\f5\fs18 Full reset each point\par
\f1\cf2\fs24 \b Count\b0 \par
\cf1\f5\fs18 10 second\par
\f1\cf2\fs24 \b Reeves\b0 \par
\cf1\f5\fs18 1\par
\f1\cf2\fs24 \b Materials\b0 \par
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The only materials you need will be whatever it takes to make a 6 foot by 6 foot throne room ex(rope and tent stakes) approximately 25 yards apart and anything you can use as a respawn object ex. (Bucket, tree,chair )exactly 10 to 15 feet behind ea\par
\f1\cf2\fs24 \b Setup\b0 \par
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The setup is two throne rooms exactly 25 yards apart. With a respawn about 10 to 15 ft behind each throne room. If you started walking from one respawn point to the other. You should be able to walk a straight line over both throne rooms to get there. Easy set up.
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\f1\cf2\fs24 \b Rules\b0 \par
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No limit on respawn each team respawns behind their own throne room. Respawn 10 seconds. Object is to get one person and one person only inside the enemy throne room for 30 seconds without leaving throne room or getting killed inside of it. If the capturing person steps out of the throne room count starts over if they are killed count starts over and they must go to respawn point and try again or allow somebody else on thier team to try. Note, only one person may capture at a time. While that one person is trying to capture, they are fragile and suppressed, reduced to peasant,and all protective enchantments and armor removed. Absolutely NO exceptions. This game is made to simulate a capture objective while there is a continuous onslaught of enemy combatants. Each time a team scores a point their team receives a refresh.
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\f1\cf2\fs24 \b Victory\b0 \par
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Victory conditions are the most points scored by one team or one team can surrender. The reeve can also decide to end the game after points are scored and declare winning team.
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\f1\cf2\fs24 \b Misc\b0 \par
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This game has already had one outstanding play test
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\f1\cf2\fs24 \b Variations\b0 \par
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A reeve can raise and lower the capture time according to gameplay. But capture time must always be at least twice the amount of respawn time which always stays at 10 seconds to at least simulate continuous enemy assault during capture objective.\par
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\f3\cf2\fs32 \b \ul The hot gates\ul0 \b0 \par
\cf1\f4\fs18 \i Origin \b Burning skies\b0 Entered by levi\i0 \par
\f1\cf2\fs24 \b Created on\b0 \par
\cf1\f5\fs18 2016-12-28 08:01:47\par
\f1\cf2\fs24 \b Modified\b0 \par
\cf1\f5\fs18 2016-12-28 08:01:47\par
\f1\cf2\fs24 \b Class\b0 \par
\cf1\f5\fs18 111\par
\f1\cf2\fs24 \b Lives\b0 \par
\cf1\f5\fs18 1 life\par
\f1\cf2\fs24 \b Count\b0 \par
\cf1\f5\fs18 No count\par
\f1\cf2\fs24 \b Reeves\b0 \par
\cf1\f5\fs18 As many as necessary \par
\f1\cf2\fs24 \b Materials\b0 \par
\cf1\f5\fs18 Rope\par
\f1\cf2\fs24 \b Setup\b0 \par
\cf1\f5\fs18 Use the rope to set up the hot Gates simulating mountains on each side and behind make a big or small enough so that Fighters inside have room to maneuver depending on number of Spartan players\par
\f1\cf2\fs24 \b Rules\b0 \par
\cf1\f5\fs18 The Persian team must outnumber the Spartan team by at least one and the number of minutes the Persians have to eliminate the Spartan team is the number of Spartans + 2. The number of lives that each Spartan team member has is the number of Persians + 2. The Spartans if killed must respawn immediately and may enter the hot Gates on any of the designated mountainsides the Persians may only attack through the opening of the hot Gates and have unlimited lives however their respawn Point must be at least 30 feet away from the entrance to the hot Gates. Projectile weapons may not pass through the Mountainside\par
\f1\cf2\fs24 \b Victory\b0 \par
\cf1\f5\fs18 The Persians win if they manage to deplete each Spartan players individual life pools by the end of the time. allotted. The Spartans win if they even have one live team player at the end of the time\par
\f1\cf2\fs24 \b Misc\b0 \par
\cf1\f1\cf2\fs24 \b Variations\b0 \par
\cf1\f5\fs18 For extremely big group the referee can choose to decrease time and lives or increase time and lives depending on the number of people so as to keep the game from dragging out\par
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}