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{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm;}{\f2\fnil\fcharset0 Helvetica.afm;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f5\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs40 \b Amtgard Games\par \cf1\f2\fs20 \par \par Entered by various users of the Amtgard Community\par \par \par \fs20 \par Downloaded and printed from games.dzucker.com\par \fs20 \par RTF creation David Zucker's dz_rtf_Create\par \f3\cf2\fs32 \b \ul The Ferryman's Fee\ul0 \b0 \par \cf1\f4\fs18 \i Origin \b Black Clover\b0 Entered by Vinderex\i0 \par \f1\cf2\fs24 \b Created on\b0 \par \cf1\f5\fs18 2014-08-25 00:39:25\par \f1\cf2\fs24 \b Modified\b0 \par \cf1\f5\fs18 2014-08-25 00:41:36\par \f1\cf2\fs24 \b Class\b0 \par \cf1\f5\fs18 Militia\par \f1\cf2\fs24 \b Lives\b0 \par \cf1\f5\fs18 See rules\par \f1\cf2\fs24 \b Count\b0 \par \cf1\f5\fs18 see rules\par \f1\cf2\fs24 \b Reeves\b0 \par \cf1\f5\fs18 1 to play as Charon\par \f1\cf2\fs24 \b Materials\b0 \par \cf1\f5\fs18 Plastic coins, or anything else to represent currency. Approximately 10 per person. \par \f1\cf2\fs24 \b Setup\b0 \par \cf1\f5\fs18 All players start with a number of coins, and spread out freely over the battlefield. \par \f1\cf2\fs24 \b Rules\b0 \par \cf1\f5\fs18 \par The reeve will play the role of Charon, and will wander the battlefield. This is a free-for-all battle, every man for himself, though players may form alliances if they so desire. When a person dies, the person who killed them may loot a single coin from them. (note that combat does not stop while looting, so the players must take care not to be attacked while looting). Once dead, in order to come alive again, players must wait for Charon to come to them, and pay a price of 2 coins for a resurrection. Broken armor and equipment may also be restored for an extra 1 coin (for a total of 3). If a dead player has only 1 coin remaining, they are still able to be resurrected by Charon, but will become Fragile. A player is shattered when they die with no coins remaining.<\par > \par To prevent spawn camping, Charon may "row" his oar at living players, forcing them to move back 50 feet.\par <\par > \par \f1\cf2\fs24 \b Victory\b0 \par \cf1\f5\fs18 The last player surviving wins. Or if time is called with more than one player remaining, the one carrying the most coins wins. \par \f1\cf2\fs24 \b Misc\b0 \par \cf1\f1\cf2\fs24 \b Variations\b0 \par \cf1\fs20 \par \f3\cf2\fs32 \b \ul Snowball Fight\ul0 \b0 \par \cf1\f4\fs18 \i Origin \b Vinderex\b0 Entered by Vinderex\i0 \par \f1\cf2\fs24 \b Created on\b0 \par \cf1\f5\fs18 2015-01-04 21:50:08\par \f1\cf2\fs24 \b Modified\b0 \par \cf1\f5\fs18 2015-01-07 15:22:46\par \f1\cf2\fs24 \b Class\b0 \par \cf1\f5\fs18 see rules\par \f1\cf2\fs24 \b Lives\b0 \par \cf1\f5\fs18 5 lives\par \f1\cf2\fs24 \b Count\b0 \par \cf1\f5\fs18 touch base\par \f1\cf2\fs24 \b Reeves\b0 \par \cf1\f1\cf2\fs24 \b Materials\b0 \par \cf1\f5\fs18 \par A number of spells balls, fewer than the number of players, but more than half the number of players. (preferably iceballs, but if necessary others could be used, they will all have the same effect.)<\par > \par \f1\cf2\fs24 \b Setup\b0 \par \cf1\f5\fs18 Designate a respawn point. More than one may be used in a large group.\par The iceballs will placed in a pile in the center of the field, and the players will spread out in a circle around it.\par \par \f1\cf2\fs24 \b Rules\b0 \par \cf1\f5\fs18 \par Players may use a single weapon up to a longsword, and have the following abilities:<\par > \par \par \b *\b0 Shatter, Unlimited\par \par \par \b *\b0 Enlightened Soul (T)\par \par \par \b *\b0 Shake It Off, Unlimited (Will be assumed to always activate when needed, no incant required. Will make all frozen effects last only 10 seconds regardless of source.)\par \par \par \par \b *\b0 4 pts Natural Armor (Feel free to adjust to suit your tastes.)\par \par \par \par \par In addition, players may pick up and use iceballs with no incantation, but may only carry one iceball at a time. If killed with a melee weapon, players will become frozen instead of dieing normally.<\par > \par When lay on is called, there will be a 10 second no-attacking period during which the players will rush to collect iceballs and then spread out again, and then the battle will commence. This is a free-for-all battle. Players cannot be killed by normal means, and are only killable by casting Shatter at Touch range (hence the Enlightened Soul) while frozen . The easiest way is of course to use the iceballs, though melee combat could be used in a pinch.<\par > \par On death, players return to the designated respawn point, and immediately respawn.<\par > \par \f1\cf2\fs24 \b Victory\b0 \par \cf1\f5\fs18 Last person alive is the victor. \par \f1\cf2\fs24 \b Misc\b0 \par \cf1\f5\fs18 Note that natural armor only returns after a respawn. It does not return after a frozen state due to melee combat wears off. Once gone, the player will continue to be vulnerable to melee attacks for the remainder of that life.\par \par \f1\cf2\fs24 \b Variations\b0 \par \cf1\fs20 \par \f3\cf2\fs32 \b \ul Amtgard Smash Bros.\ul0 \b0 \par \cf1\f4\fs18 \i Origin \b Unknown\b0 Entered by Vinderex\i0 \par \f1\cf2\fs24 \b Created on\b0 \par \cf1\f5\fs18 2015-08-17 00:16:18\par \f1\cf2\fs24 \b Modified\b0 \par \cf1\f5\fs18 2016-03-16 01:54:19\par \f1\cf2\fs24 \b Class\b0 \par \cf1\f5\fs18 Full Class\par \f1\cf2\fs24 \b Lives\b0 \par \cf1\f5\fs18 5 lives\par \f1\cf2\fs24 \b Count\b0 \par \cf1\f5\fs18 see rules\par \f1\cf2\fs24 \b Reeves\b0 \par \cf1\f5\fs18 One to act as item spawner\par \f1\cf2\fs24 \b Materials\b0 \par \cf1\f5\fs18 \par Rope to mark the border of an arena \par <\par > \par Weapons and throwies/spellballs. Some normal, and some to represent special items (the editor was acting weird as I was trying to list special items here, so see rules for them)\par <\par > \par \f1\cf2\fs24 \b Setup\b0 \par \cf1\f5\fs18 \par Mark off an area large enough to accommodate your number of players, but not too big. 75x75 ft works well for 4 players<\par > \par Reeve stands outside of the arena with the pile of items/extra weapons and spellballs nearby.<\par > \par Players spread out in arena\par <\par > \par \f1\cf2\fs24 \b Rules\b0 \par \cf1\f5\fs18 \par This games is based off of the popular video game Super Smash Bros. \par <\par > \par Instead of being wounded/killed normally, attacks will have a shove effect of varying strengths. An attack that would normally cause a wound will instead force the target back 20ft. (shall be referred to as a Light Blow from here on), while an attack that would normally kill will force you back 50 feet (shall be referred to as a Strong Blow from here on). This applies to ALL offensive actions, including magics. For example, Call Lightning would kill the target, and so the target instead takes a Strong Blow\par <\par > \par If armor is present, then a shot to an armored location will damage the armor normally. A blocked Strong Blow will become a Light Blow, and a blocked Light Blow will have no shove effect, but the shot-in-motion when struck will be nullified.\par <\par > \par This is a fast paced game, so the effect times of magics, both ball and verbal will be reduced to 10 seconds. This also applies to willingly entered states such as Shadow Step and Stoneform. Stun effects are also broken upon being attacked.<\par > \par If you are forced outside of the arena boundary, you may attempt to get back in with two standing jumps. Failure to return to the arena results in a death. Return any game item you are carrying to the reeve and then re-enter the arena and respawn immediately.<\par > \par Lives are 5 each, but feel free to adjust for a desired game length.\par <\par > \par Every couple minutes, the reeve will toss a random weapon/item/spellball into the arena. These may be picked up and used by anyone regardless of class, and spellballs do not require an incant to throw. However only one of such items may be carried at a time, and the item is lost on death and must be returned to the reeve before respawning.\par <\par > \par Special items are as follows:<\par > \par \par \b *\b0 Stun bomb: Causes a 10 seconds stun to target when picked up and thrown. When spawned, the reeve will silently count down from 10 seconds, at 0 the reeve will shout "Pop!", and all players within 10 feet of the stun bomb will be stunned for 10 seconds. This is a one-use item and should be immediately removed from the field after being thrown or detonated.\par \par \par \par \b *\b0 Bomb: Strong Blow, and all armor locations are affected by Armor Destroying when picked up and thrown. When spawned, the reeve will loudly count down from 10 seconds, and at 0 shout "Boom!", all players within 10 feet of the bomb will take a Strong Blow and all armor locations will be affected by Armor Destroying. This is a one-use item and should be immediately removed from the field after being thrown or detonated. Note that this is a very powerful item, and so it should be relatively rare.\par \par \par \par \b *\b0 Vorpal Sword: All hits scored with the Vorpal Sword are Strong Blows regardless of armor or hit location. Any armor struck is affected by Armor Breaking.\par \par \par \par \b *\b0 Giant's Club: User gains unlimited uses of "Home-Run Attack". To use it, loudly and clearly state "Home-Run Attack" (NO SPEED RECITING), and then attack. Any contact with the home-run attack including weapon to weapon, or weapon to shield is an instant ring-out/kill, only stoppable by the Unbreakable Shield. Note that the attack is nullified if the user takes any hit or blocks a shot before completing it. Reeves are also encouraged to nullify the attack if the user recites too quickly.\par \par \par \par \b *\b0 Unbreakable Shield: Able to block anything, and is indestructible. A small shield is recommended, as anything larger could easily become overpowered.\par \par \par \par \par \f1\cf2\fs24 \b Victory\b0 \par \cf1\f5\fs18 Defeat your enemies by forcing them out of the arena. Last person alive wins! \par \f1\cf2\fs24 \b Misc\b0 \par \cf1\f5\fs18 Judging distances in the heat of being attacked can often be difficult, so instead of counting shove distances in feet, it may be easier to count it in steps: 7 medium-large steps back from a Light Blow, 16 medium-large steps back from a Strong Blow.\par \par \f1\cf2\fs24 \b Variations\b0 \par \cf1\f5\fs18 \par Small arena: Reduce the power of Light Blows and Strong Blows to 10ft. and 20 ft. respectively. The Shove and Throw spells should also be weakened the same way to not become overpowered.<\par > \par Butterfingers: Special items must be dropped when their user takes a Strong Blow. <\par >\par \fs20 \par }