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{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm;}{\f2\fnil\fcharset0 Helvetica.afm;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f5\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs40 \b Amtgard Games\par \cf1\f2\fs20 \par \par Entered by various users of the Amtgard Community\par \par \par \fs20 \par Downloaded and printed from games.dzucker.com\par \fs20 \par RTF creation David Zucker's dz_rtf_Create\par \f3\cf2\fs32 \b \ul The Bounty\ul0 \b0 \par \cf1\f4\fs18 \i Origin \b Off the top of my head.\b0 Entered by Boken Senshi\i0 \par \f1\cf2\fs24 \b Created on\b0 \par \cf1\f5\fs18 2014-02-14 18:34:54\par \f1\cf2\fs24 \b Modified\b0 \par \cf1\f5\fs18 2014-02-14 18:35:31\par \f1\cf2\fs24 \b Class\b0 \par \cf1\f5\fs18 no class\par \f1\cf2\fs24 \b Lives\b0 \par \cf1\f5\fs18 1 life\par \f1\cf2\fs24 \b Count\b0 \par \cf1\f5\fs18 10 second\par \f1\cf2\fs24 \b Reeves\b0 \par \cf1\f5\fs18 2, on the sidelines\par \f1\cf2\fs24 \b Materials\b0 \par \cf1\f5\fs18 Rope and stakes (optional)\par List of Names (required)\par Randomness of the Reeve (Not a physical asset)\par \par \f1\cf2\fs24 \b Setup\b0 \par \cf1\f5\fs18 If you have a heavily forested area to set up in, set up there.\par \par If you have a wide open space, you can and should create one or two "buildings" with rope and stakes.\par The rope represents the walls of the building.\par \par After this is done and you are sure your playing area is established (remember, the more people you have, the more area you should establish.), you can now begin.\par \par \f1\cf2\fs24 \b Rules\b0 \par \cf1\f5\fs18 Step 1: A single Reeve will whisper into each individual's ear what his/her target is.\par A single target can be targeted by two people, but no one person may have multiple targets\par \par Step 2: Once each 'bounty hunter' has been briefed on their target. All players form a large circle around the perimeter of the playing area, as far away from each other as possible. \par \par Step 3: Once each player is ready, the Reeve may begin the game by calling 'play on'. \par \par Step 4: Players may carry out their kill with any of the listed weapons below \par \par Short, Long, Dagger, Bow n arrow, javelin, Light Thrown, Quarterstaff(Bo-staff), Madu, S&B.\par \par To carry out a kill follow of the regular rules of a ditch battle, but a player may not attack or make contact with a non-target or he/she is out on the spot. \par \par Step 5: After all players left standing have finished their targets, the selected Reeve will gather them together and repeat the above process until there are three or two people left standing.\par \par Other Rules: No Magic verbals or balls allowed, no enchantments allowed, and all armor whether worn or not is nullified. It is a down to earth bounty hunt. May not be played with class abilities. A Targeted player may only strike back at his attacker after the attacker has made a move on him (Swung at him, fired at him, called him out, etc...)\par \par \par \f1\cf2\fs24 \b Victory\b0 \par \cf1\f5\fs18 If there are three final contestants: Stage a branched tournament to decide the greatest Bounty Hunter.\par \par If there are two final contestants: Stage a duel to decide the same.\par \par And there you have it, the last one standing is the Greatest Bounty Hunter!\par \par \f1\cf2\fs24 \b Misc\b0 \par \cf1\f5\fs18 Note: Remember that the more players you have the more fun it is for the players, but this also lengthens the time necessary to list and assign targets to each player. \par \f1\cf2\fs24 \b Variations\b0 \par \cf1\fs20 \par \f3\cf2\fs32 \b \ul Three Way Sphere War.\ul0 \b0 \par \cf1\f4\fs18 \i Origin \b Boken Senshi\b0 Entered by Boken Senshi\i0 \par \f1\cf2\fs24 \b Created on\b0 \par \cf1\f5\fs18 2014-02-16 02:06:05\par \f1\cf2\fs24 \b Modified\b0 \par \cf1\f5\fs18 2014-02-16 02:06:48\par \f1\cf2\fs24 \b Class\b0 \par \cf1\f5\fs18 Full Class\par \f1\cf2\fs24 \b Lives\b0 \par \cf1\f5\fs18 10 lives\par \f1\cf2\fs24 \b Count\b0 \par \cf1\f5\fs18 10 second\par \f1\cf2\fs24 \b Reeves\b0 \par \cf1\f5\fs18 3, one for each team.\par \f1\cf2\fs24 \b Materials\b0 \par \cf1\f5\fs18 Three Magic Balls.\par \par Three Makeshift Pedestals \par \par Lots of easily identifiable rope.\par \par \f1\cf2\fs24 \b Setup\b0 \par \cf1\f5\fs18 Start by using the rope to create three different "buildings".\par Next place the pedestals in the desired location of each building, one building per pedestal.\par Now take the three magic balls and proceed to mark them with a different rune or color.\par Now mark the pedestals with the corresponding runes or pedestals.\par \par TEAM SETUP:\par Take your group (remember that there must be an even number above 6) and proceed to divide the group into three teams. To begin a Reeve may randomly choose 3 team captains, these team captains can then take turns picking their teammate one at a time. Once teams have been decided moved all of them an equal distance from their pedestal, and a reasonable distance away from the opposing teams.\par \par \f1\cf2\fs24 \b Rules\b0 \par \cf1\f5\fs18 To begin the game, say "lay on". \par \par Each team must attempt to place their ball or 'sphere' onto the corresponding pedestal and hold it on that pedestal for a 100 count. It is the team's Reeve's duty to keep track of the count. If the sphere is removed from the pedestal by an opposing team member, the count is reset the next time the sphere is placed.\par \par If a player loses all ten lives he is shattered. If a shattered player is resurrected by a monk or other class that is capable of resurrection, that player re-enters the game with one life. After being resurrected once the player will be permanently shattered next time he/she dies.\par \par Teams can carry and manipulate their corresponding sphere but may only make contact with an opposing team's sphere by striking it with a melee weapon.\par \par \par \par \f1\cf2\fs24 \b Victory\b0 \par \cf1\f5\fs18 The first team to successfully hold their sphere on the pedestal for a 100 count wins. If all the players of a team are shattered and their sphere is still on the pedestal, that team can still win if it stays for 100 count. \par \f1\cf2\fs24 \b Misc\b0 \par \cf1\f5\fs18 Make sure the spheres are easily noticeable and easily matched with the pedestals. You shouldn't have to put on reading glasses just to find the right sphere. \par \f1\cf2\fs24 \b Variations\b0 \par \cf1\fs20 \par }