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{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm;}{\f2\fnil\fcharset0 Helvetica.afm;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f5\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs40 \b Amtgard Games\par
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Entered by various users of the Amtgard Community\par
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Downloaded and printed from games.dzucker.com\par
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RTF creation David Zucker's dz_rtf_Create\par
\f3\cf2\fs32 \b \ul The Bounty\ul0 \b0 \par
\cf1\f4\fs18 \i Origin \b Off the top of my head.\b0 Entered by Boken Senshi\i0 \par
\f1\cf2\fs24 \b Created on\b0 \par
\cf1\f5\fs18 2014-02-14 18:34:54\par
\f1\cf2\fs24 \b Modified\b0 \par
\cf1\f5\fs18 2014-02-14 18:35:31\par
\f1\cf2\fs24 \b Class\b0 \par
\cf1\f5\fs18 no class\par
\f1\cf2\fs24 \b Lives\b0 \par
\cf1\f5\fs18 1 life\par
\f1\cf2\fs24 \b Count\b0 \par
\cf1\f5\fs18 10 second\par
\f1\cf2\fs24 \b Reeves\b0 \par
\cf1\f5\fs18 2, on the sidelines\par
\f1\cf2\fs24 \b Materials\b0 \par
\cf1\f5\fs18
Rope and stakes (optional)\par
List of Names (required)\par
Randomness of the Reeve (Not a physical asset)\par
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\f1\cf2\fs24 \b Setup\b0 \par
\cf1\f5\fs18
If you have a heavily forested area to set up in, set up there.\par
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If you have a wide open space, you can and should create one or two "buildings" with rope and stakes.\par
The rope represents the walls of the building.\par
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After this is done and you are sure your playing area is established (remember, the more people you have, the more area you should establish.), you can now begin.\par
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\f1\cf2\fs24 \b Rules\b0 \par
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Step 1: A single Reeve will whisper into each individual's ear what his/her target is.\par
A single target can be targeted by two people, but no one person may have multiple targets\par
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Step 2: Once each 'bounty hunter' has been briefed on their target. All players form a large circle around the perimeter of the playing area, as far away from each other as possible. \par
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Step 3: Once each player is ready, the Reeve may begin the game by calling 'play on'. \par
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Step 4: Players may carry out their kill with any of the listed weapons below \par
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Short, Long, Dagger, Bow n arrow, javelin, Light Thrown, Quarterstaff(Bo-staff), Madu, S&B.\par
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To carry out a kill follow of the regular rules of a ditch battle, but a player may not attack or make contact with a non-target or he/she is out on the spot. \par
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Step 5: After all players left standing have finished their targets, the selected Reeve will gather them together and repeat the above process until there are three or two people left standing.\par
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Other Rules: No Magic verbals or balls allowed, no enchantments allowed, and all armor whether worn or not is nullified. It is a down to earth bounty hunt. May not be played with class abilities. A Targeted player may only strike back at his attacker after the attacker has made a move on him (Swung at him, fired at him, called him out, etc...)\par
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\f1\cf2\fs24 \b Victory\b0 \par
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If there are three final contestants: Stage a branched tournament to decide the greatest Bounty Hunter.\par
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If there are two final contestants: Stage a duel to decide the same.\par
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And there you have it, the last one standing is the Greatest Bounty Hunter!\par
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\f1\cf2\fs24 \b Misc\b0 \par
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Note: Remember that the more players you have the more fun it is for the players, but this also lengthens the time necessary to list and assign targets to each player.
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\f1\cf2\fs24 \b Variations\b0 \par
\cf1\fs20 \par
\f3\cf2\fs32 \b \ul Three Way Sphere War.\ul0 \b0 \par
\cf1\f4\fs18 \i Origin \b Boken Senshi\b0 Entered by Boken Senshi\i0 \par
\f1\cf2\fs24 \b Created on\b0 \par
\cf1\f5\fs18 2014-02-16 02:06:05\par
\f1\cf2\fs24 \b Modified\b0 \par
\cf1\f5\fs18 2014-02-16 02:06:48\par
\f1\cf2\fs24 \b Class\b0 \par
\cf1\f5\fs18 Full Class\par
\f1\cf2\fs24 \b Lives\b0 \par
\cf1\f5\fs18 10 lives\par
\f1\cf2\fs24 \b Count\b0 \par
\cf1\f5\fs18 10 second\par
\f1\cf2\fs24 \b Reeves\b0 \par
\cf1\f5\fs18 3, one for each team.\par
\f1\cf2\fs24 \b Materials\b0 \par
\cf1\f5\fs18
Three Magic Balls.\par
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Three Makeshift Pedestals \par
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Lots of easily identifiable rope.\par
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\f1\cf2\fs24 \b Setup\b0 \par
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Start by using the rope to create three different "buildings".\par
Next place the pedestals in the desired location of each building, one building per pedestal.\par
Now take the three magic balls and proceed to mark them with a different rune or color.\par
Now mark the pedestals with the corresponding runes or pedestals.\par
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TEAM SETUP:\par
Take your group (remember that there must be an even number above 6) and proceed to divide the group into three teams. To begin a Reeve may randomly choose 3 team captains, these team captains can then take turns picking their teammate one at a time. Once teams have been decided moved all of them an equal distance from their pedestal, and a reasonable distance away from the opposing teams.\par
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\f1\cf2\fs24 \b Rules\b0 \par
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To begin the game, say "lay on". \par
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Each team must attempt to place their ball or 'sphere' onto the corresponding pedestal and hold it on that pedestal for a 100 count. It is the team's Reeve's duty to keep track of the count. If the sphere is removed from the pedestal by an opposing team member, the count is reset the next time the sphere is placed.\par
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If a player loses all ten lives he is shattered. If a shattered player is resurrected by a monk or other class that is capable of resurrection, that player re-enters the game with one life. After being resurrected once the player will be permanently shattered next time he/she dies.\par
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Teams can carry and manipulate their corresponding sphere but may only make contact with an opposing team's sphere by striking it with a melee weapon.\par
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\f1\cf2\fs24 \b Victory\b0 \par
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The first team to successfully hold their sphere on the pedestal for a 100 count wins. If all the players of a team are shattered and their sphere is still on the pedestal, that team can still win if it stays for 100 count.
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\f1\cf2\fs24 \b Misc\b0 \par
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Make sure the spheres are easily noticeable and easily matched with the pedestals. You shouldn't have to put on reading glasses just to find the right sphere.
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\f1\cf2\fs24 \b Variations\b0 \par
\cf1\fs20 \par
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